﻿using UnityEngine;
using System.Collections;

public class ZoneBlock
{
    public ZoneBlock()
    {

    }

    public void ReFreshBlockLayer(nLayerOrder lo, int[] layer_grid_blocks)
    {
    }

    /// <summary>
    /// 
    /// </summary>
    /// <param name="order"></param>
    /// <param name="vbodata"></param>
    /// <returns></returns>
    public bool IsCanDone(int order, nRhombusVBOData vbodata)
    {
        return false;
    }
}
